First Game Project!
I came up with the Game Concept for Call Of Dinner during my studies at Playgroundsquad. It is a First Person Shooter mixed with cooking simulator.
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The Character Art is made by me.
This is the presentation I made to present my game concept to the other students and teachers at Playgroundsquad.
I really wanted Call Of Dinner to be a multiplayer game that you could play together with your friends, however as it was the first game me and the other students was going to create I quickly realized that we didn't have enough time or knowledge to make it happen so I decided to scope the game down.
This project was stressful since I was unsure of what I was supposed to do as a Game Designer. However I had planned the entire game out and knew how things were supposed to work so in the end, thanks to everyone's contributions we were able to create this game in 6 weeks!
This is the presentation I made to present my game concept to the other students and teachers at Playgroundsquad.
Check the slideshow out!
Lead Designer
In the project I had more of an leading role when it came to how the game worked systems-wise and what assets were needed.
I made a lot of Charts to make sure the information was clear to everyone.
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Down bellow is the Gameplay Flow Chart I made.
Menu UI Design
Here is the Screenflow Chart I made and also implemented in the game.
Sound Design
I recorded some Sound Effects for the game and got the rest from Pixabay which I implemented in the game.
VFX
I also made the Fire VFX you see in-game in Niagara